Viking Raid

This event is meant to capture the spirit of fighting alongside your comrades, recognizing the heroic deeds, and writing your own saga for the skalds to sing.

All participants are fully expected to follow both the intent as well as the letter of the rules.

All gear and behavior should be chronologically appropriate for the Viking Raid era, being portrayed from roughly the 9th to 11th Centuries. Each participant is responsible for their own honor, acknowledgement, and safety, though nobody may intentionally seek to actually harm another participant.

 

SCENARIO

Based on the Raids of Swein Forkbeard against the Anglo Saxon Kingdom.

The Northmen Cometh:

The Norse arrive at the shore and must cross a causeway to attack the Anglo Saxon Shieldwall. Knowledge of the Battle of Maldon is highly encouraged.

Burn then Sack:

The Norse stage a night attack on the village with the intent of burning out the Anglo Saxon defenders. The Vikings have 4 torches to use to burn the huts and must throw the torches into the huts to burn them. The defenders have 15 seconds to exit the hut or die in the flames. The Vikings can attack from any direction outside of the village while the Anglo Saxons are split between all the buildings. The defenders may have two guards to alert them to any movement inside of the village. Once the attack starts or the guards sound the alarm, the Anglo Saxons can exit their huts.

 

Standard building rules apply

Burn the Ships:

The Anglo Saxon army has arrived and has cut the Norse off from their ships. They have a decision, fire the ship first then attack the army or fight the army then attack the ship.  The Anglo Saxon chief will decide which to handle first. Once a choice is made, he has 3 minutes to make the attack before the other Norse can assist the group under attack. For example if he decides to take down the ship guard and burn the ships, he has 3 minutes to do so before the Norse army can arrive to help the ship guards. The Anglo Saxon chief will get 4 torches to burn the ship, to be successful 3 of the 4 torches must land in the ship or the entire Norse army must be defeated.

The Norse will nominate 1 of every 4 fighters to guard the ships.

The MIC will decide on the starting location of the Anglo Saxon army and the Norse army

 

KIT INSPECTIONS

Kits will be inspected for authenticity on a limited base. If the marshal in charge, or either Team Captain feels a kit is not up to specifications, he will consult with the other three and a decision will be made. Kits not meeting standard will not be allowed on the field. Please contact the organizer prior to participation if you have questions.

 

LOOT

All warriors should bring a minimum of one piece of period appropriate loot to contribute towards the “treasure hoard.” Each side will present their loot to the MIC which will be distributed after the battle. The commanders will disperse the loot won to their warriors as they see fit. Bringing extra loot to be given directly to worthy opponents and assisting marshals, Skalds, water-bears, etc.. is highly encouraged. Your loot is required and encouraged as an entry “fee” into the “Raid” itself.

 

COMBAT CONVENTIONS

The raid will use standard SCA blown acknowledgment, with the following additions:

General:

  • All combatants are considered engaged at all times.
  • Bodily contact and “body checks” are legal but should be of a controlled nature.
  • Opponents knocked to the ground may be “pinned” with a spear by applying firm pressure with the thrusting tip, warriors struck in such a way are dead regardless of armor worn.
  • Becoming unarmed does not render you helpless and no hold will be called. If you do not have a secondary, you may recover a weapon from the field, yield or run.
  • Strikes to the leg will render the fighter incapacitated.
  • Thrusts to the leg will allow the fighter to fight from a kneeling position.
  • Shields may be used passively if slung across the back in a period manner.
  • STRIKING WITH SHIELDS, HAFTS, OR WEAPON GUARDS IS NOT ALLOWED.
  • INTENTIONALLY TRIPPING OPPONENTS IS NOT ALLOWED.

 

Armoured Areas:

  • Warriors may accept 2 strikes in rapid succession to the top of the helm before death.
  • The top of the helm is considered proof against thrust.
  • Warriors may accept 2 strikes in rapid succession to areas covered by chain maille before death.
  • Chain maille is considered proof against thrust from single-handed weapons.
  • Chain maille is considered proof against thrust from two-handed axes.
  • Chain maille is NOT considered proof against thrust from spears.

 

Dane Axes (two-handed axes):

  • Dane axes only require one strike to kill through helms.
  • Dane axes only require one strike to kill through chain maille.
  • Three quickly repeated blows with a Dane ax to a shield destroy the shield, and the opponent must drop the shield. This applies to passively slung shields as well.

 

KIT REQUIREMENTS

Basic Appearance:

  • Fabrics should be of wool, linen, silk (for the affluent) or suitable look-alikes. Blatantly modern fabrics will not be allowed
  • Colors must be appropriate for un-dyed wool or material dyed with natural dyes (no harsh modern colors).
  • Costumes must contain no visible modern features such as zippers or other modern fasteners.
  • NO VISIBLE PLASTICS or other modern materials.

Clothing:

  • Trousers should be worn and must cover all necessary safety gear.
  • Serviceable leg bindings of the winingas ('puttee') type which are properly hemmed are highly encouraged.
  • Footwear should be of low ankle boot or shoe style and either of a turnshoe construction or a suitable turnshoe look-a-like.

Weapons:

  • ALL WEAPONS MUST MEET SCA SAFETY REQUIREMENTS.
  • No basket hilts PLASTIC or metal. Swords and seaxes should have period appropriate cross hilts, be single handed, and not exceed 40 inches.
  • All weapons should be covered in non-obtrusive colored tape. Acceptable colors are black, greys, silver, and browns. If your kingdom requires red thrusting tips, then red is acceptable.

Single handed axe should not exceed 3 feet.

  • Spears should not exceed 7.5 feet, and should be clearly recognizable as a Viking era spear.
  • Dane axe should not exceed 6 feet, and should be clearly recognizable as a Viking era axe. Dane axes should not have a butt spike.
  • Spears SHOULD be carried by all warriors unless they are carrying a Dane Axe.
  • Spears will be 6-7.5 feet in length.
  • SCA legal throw and thrust spears are acceptable.
  • All warriors should carry at least one other weapon, axe or seax would be most common swords would be allowed.
  • Warriors carrying a sword should have a kit on a higher standard, including mail shirt and appropriate accessories.
  • Swords must have a sheath

Armour:

  • ALL ARMOUR MUST MEET SCA SAFETY REQUIREMENTS.
  • Helms should be of a distinctly Viking era style consisting of: Spangen, Conical, or Vaslguard style construction. Helms should not be visible spun tops. Helms should have the neck and sides covered in a chain or leather drape unless supported by a period find. • SCA legal limb and body armor must be worn hidden. The only exception to this will be gauntlets and chainmail.
  • Again, gauntlets must be worn. It would be preferable that they not be glaringly modern, but any form of gauntlets will be acceptable as suitable finger and wrist protection in the interest of safety.
  • Gorgets are to be worn but hidden as much as possible.
  • Exposed bar grills are allowed due to SCA allowable safety constraints.
  • During this time and place lamellar would have only been worn by the rich and powerful. To that end, un-hidden lamellar can only be worn if all three of the following conditions are met.
  • Your kit must be of a high quality and represent a warrior of high station, including jewelry, sword, decorated armour, etc.
  • Your loot must be equal to your station (i.e. good stuff).
  • You must bring two additional warriors with you.
  • To verify the above are met you must submit a photo of your kit, a description of your loot, and the names of your followers to the Captains and the MIC for their approval prior to the event.

Shield:

  • A round shield with a domed boss with single handgrip and no arm straps. It should have NO carpet or foam rubber padding or obviously modern components. Shields should be rimmed in rawhide or leather.

Additional Kit Suggestions:

  • Embroidery or Tablet Woven trim on Tunics and Overtunics.
  • Jewelry (decorative or functional) of a typically Viking style e.g. finger rings, Thor's hammer pendant, armring, neckring, ring-pin or pennanular brooch etc.
  • A decorative whetstone.
  • A belt with belt-plates.
  • A 'Birka-style' pouch.
  • A simple cloak of rectangular shape & moderately embroidered.
  • Winingas including garter hooks, embroidery or otherwise decorated bands.
  • Equal arm Christian crosses.
  • A disc brooch.

Schedule